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Flash resolution on a 3D texture

hildebruns
hildebruns's picture
Registered: Mar 11 2009
Posts: 2

Hello,

I mapped a .swf file on a Material in a 3D-Model. It works perfectly. But the Resolution of the .swf-File is very bad. I tried to change the Resolution with JS. I think the function .desiredResolution() is to change the Resolution of the .swf. But nothing happens...
I tried it with the function .opacity()- it works.

Can you tell me where the problem is? Should I include some ActionScript in the Flash File?

Thank you for your help,

hildebruns

My Product Information:
Acrobat Pro Extended 9.0, Windows
juan974
juan974's picture
Registered: Jan 26 2010
Posts: 6
hello,
how do you map a swf file on material ?

juan974

UVSAR
UVSAR's picture
Expert
Registered: Oct 29 2008
Posts: 1357
All is explained in our two tutorials:

http://www.acrobatusers.com/tutorials/using-flash-3d-material-part-1-2

http://www.acrobatusers.com/tutorials/using-flash-3d-material-part-2-2


desiredResolution doesn't work exactly as it should (frankly a lot of the flash material methods are frayed around the edges in Acrobat 9; you'll have to wait for v10) - and the vector SWF is converted into a virtual bitmap so it can be displayed within the DirectX or OpenGL window, so the resolution you end up seeing is a combination of the graphics capability of your computer and the initial stage size of the SWF. You cannot ever get the same high-quality texture as you'd see running the SWF on a normal 2D document, and the virtual bitmap isn't resampled if you move the camera closer in the scene.